Class Pack
Also called: session pack, class pass, class credits, punch card
Class packs sit between a single drop-in and an unlimited membership on the studio pricing menu. A member pays once for a fixed number of credits, then spends one credit each time they book a class. The math: a $200 pack of 10 gives the studio cash upfront and the member a ~10% discount versus the $25 drop-in price.
Packs solve two distinct problems. For the studio, they trade a flat retail margin for predictable cash and lower processing fees per visit. For the member, they bring down the effective per-class price and create a small sunk-cost commitment that lifts attendance without locking them into a monthly auto-renew.
Most studios attach an expiry window — 30, 60, 90 days, or one year — to limit liability and force redemption. The expiry is the lever that converts a class pack into recurring revenue: if a member buys a 10-pack every 6 weeks, the studio gets the same predictability as a soft membership without the cancel-anytime UX.
Class packs work especially well alongside an introductory offer (e.g., one free class + a discounted 5-pack) and at the bottom of the funnel where members not ready for unlimited can keep showing up. They struggle in studios with very high class frequency — at 8+ classes/week, an unlimited membership wins on math.